![]() In Adventure, MegaSeadramon and Ikkakumon have a battle at relatively the same size during the Myotismon arc.In the second Digimon Adventure 02 movie, Angemon and Angewomon are shown to be stonking larger than they usually are.Ankylomon shrank after his first appearance in Digimon Adventure 02.Another is Greymon's counterpart in Digimon Tamers, Growlmon, who is the size of a large house in his introduction, but is later depicted as being much, much smaller.Birdramon also has issues, typically always being the largest of the Champions, carrying a couple of the kids on a single claw, but sometimes growing to the size of a large Mega like Machinedramon. ![]() Metalgreymon's size relative to the Weregarurumon, where the latter can be small enough to ride on the former's missiles to standing approximately shoulder height next to him 1 minute later.A major offender is the Greymon from Digimon Adventure, who sometimes stands several stories tall, yet has frequently had fights within hallways of normal buildings.Yet frequently Yachiru is drawn as only slightly larger than Kenpachi's head. Officially she's about half his height, not counting his Anime Hair. And with Yachiru's height compared to Kenpachi. In Bleach, especially noticeable with Rukia's height relative to Ichigo (and sometimes Renji).Usually, it's about as tall as he is, but it's been known to gain or lose a few feet of length, especially when he starts swinging it around. Guts's signature BFS in Berserk, Dragon Slayer, tends to change size.Also compare Scully Box and Cheated Angle. If their varying size is an in-universe superpower, they are a Sizeshifter.Ī subtrope of Not Drawn to Scale. See also Depending on the Artist, Off-Model, and Animals Not to Scale. See also Bigger on the Inside, Clown Car, Clown-Car Base, and Bag of Holding, in which the scale-bending properties belong to the location or container, not the character. This trope does not cover creatures or characters that can change size or shape at will, though their giant or tiny forms may fall victim to this trope on their own (and see Shapeshifter Baggage).Ĭompare Units Not to Scale, in which overworld sprites or models in video games are left unscaled for the player's convenience. Perspective can also be a tricky thing, and some angles might unintentionally give an odd size comparison even if the math is right. Though in some cases there might be a size discrepancy due to the visual requirements of keeping two actors of wildly different heights in the same frame. difficult to modify the size of an actor in a live-action series. Note that this trope mostly applies to animation and special effects. Don't be surprised if a fairy who fits in a character's shirt pocket later turns out to be as big as a baseball in a later fight. Unless size is specified, characters who are simply stated to be "small" tend to bounce between the size of a housecat and a rat, or for even smaller characters, a rat and a roach. The same lack of consistency holds true for tiny characters as well. This effect is particularly noticeable when size is compared to other characters a regularly-sized human might stand about as tall as the giant's hip in a regular scenario, but the giant will easily catch that same character in the palm of one hand in a later action sequence. on the outside! On the inside, he's got a good 10 or so feet (3 m) of space between his head and the ceiling. It also becomes much more difficult to keep everyone on panel or camera if there are huge height discrepancies.įortunately, animators have found the solution to this problem: completely disregard any sense of consistent scale! Sure, the giant is half the size of the building. If The Hero has to lead his True Companions through the Elaborate Underground Base or the Evil Tower of Ominousness, the Gentle Giant can't really follow along if his hand can completely block off the entrance. There's a problem with having giants as part of the main cast, though: they don't fit in small places. They punch harder, take more hits, and aren't afraid of breaking certain laws of physics.
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